5e WIKIDOT 5.5e WIKIDOT

MULTICLASS ABILITIES: 13 CON

HIT DIE: d12

ARMOR: Light, Medium, Shields

WEAPONS: ALL

TOOLS: NONE

SAVES: STR and CON

SKILLS (TWO FROM): ATHLETICS, ACROBATICS, INSTINCT, INITIATIVE, ANIMAL HANDLING, INTIMIDATION, NATURE, PERCEPTION, SURVIVIAL

LEVEL 1

RAGE -

Bonus Action to enter Rage for up to 10 minutes. Must attack or force a saving throw or use Bonus Action each turn to keep Rage. Regain expenses uses on a SR.:

Resistance to physical damage

Add your PB to damage

ADV on STR and CON checks and saves

No concentration

UNARMORED DEFENSE - Without armor, your AC is 10+DEXmod+CONmod. You can still use shields.

LEVEL 2

DANGER SENSE - You have ADV on STR DEX and CON saves unless you are Incapacitated.

RECKLESS POWER - Gain ADV on all STR checks and attack rolls for a turn, but all attack rolls against you have advantage until the start of your next turn.

LEVEL 3

PRIMAL PATH (subclass)

PRIMAL RITUALIST - You have gone through ancient primal rites that give you a greater connection to existence. You can draw upon this connection to improve your abilities temporarily. You can expend a use of Rage to instead gain one of these benefits:

Make checks using your CON instead of the normal ability for 1 minute. Does not work for tasks that require prior knowledge.

Double your speed for 10 minutes.

Gain a 10ft aura that causes foes to target you with attacks instead of allies within the aura for 1 minute.

Gain resistance to a specific damage type for 1 minute.

LEVEL 4

ASI

LEVEL 5

EXTRA ATTACK

Improved Extra Attack: Barbarian Optional 5th-Level Barbarian Feature

This feature replaces the Extra Attack feature and works with features that interact with Extra Attack.

You can attack twice, instead of once, whenever you take the Attack action on your turn.

When you reach 7th level in this class, the fury of your attacks can knock a foe to the ground. When you take the

Attack action and make an attack roll against a creature with advantage, if both of the d20 rolls would hit the target, you

can force the target to make a Strength saving throw (DC equals 8 + your proficiency bonus + your attacking ability

modifier). On a failure, you can choose to knock the target prone or push it up to 5 feet away from you. Creatures

more than one size larger than you automatically succeed on this saving throw. You can use this feature once per turn.

FAST MOVEMENT - Increase your speed by 10.

LEVEL 6

PRIMAL PATH (subclass)

LEVEL 7

ADVANCED INSTINCTS - You gain ADV on initiative rolls. When you are suprised, you can immediately enter rage and move up to half your speed.

LEVEL 8

ASI

LEVEL 9

BRUTAL STRIKES - 2024 ver

LEVEL 10

PRIMAL PATH (subclass)

LEVEL 11

RELENTLESS RAGE -

LEVEL 12

ASI

LEVEL 13

IMPROVED BRUTAL STRIKES - 2024 ver

LEVEL 14

PRIMAL PATH (subclass)

LEVEL 15

ETERNAL RAGE -

LEVEL 16

ASI

LEVEL 17

IMPROVED BRUTAL STRIKES - 2024 ver

LEVEL 18

PERFECTED POWER -

LEVEL 19

PRIMAL HEART -

LEVEL 20

EPIC BOON