MULTICLASS ABILITIES: 13 CON
HIT DIE: d12
ARMOR: Light, Medium, Shields
WEAPONS: ALL
TOOLS: NONE
SAVES: STR and CON
SKILLS (TWO FROM): ATHLETICS, ACROBATICS, INSTINCT, INITIATIVE, ANIMAL HANDLING, INTIMIDATION, NATURE, PERCEPTION, SURVIVIAL
LEVEL 1
RAGE -
Bonus Action to enter Rage for up to 10 minutes. Must attack or force a saving throw or use Bonus Action each turn to keep Rage. Regain expenses uses on a SR.:
Resistance to physical damage
Add your PB to damage
ADV on STR and CON checks and saves
No concentration
UNARMORED DEFENSE - Without armor, your AC is 10+DEXmod+CONmod. You can still use shields.
LEVEL 2
DANGER SENSE - You have ADV on STR DEX and CON saves unless you are Incapacitated.
RECKLESS POWER - Gain ADV on all STR checks and attack rolls for a turn, but all attack rolls against you have advantage until the start of your next turn.
LEVEL 3
PRIMAL PATH (subclass)
PRIMAL RITUALIST - You have gone through ancient primal rites that give you a greater connection to existence. You can draw upon this connection to improve your abilities temporarily. You can expend a use of Rage to instead gain one of these benefits:
Make checks using your CON instead of the normal ability for 1 minute. Does not work for tasks that require prior knowledge.
Double your speed for 10 minutes.
Gain a 10ft aura that causes foes to target you with attacks instead of allies within the aura for 1 minute.
Gain resistance to a specific damage type for 1 minute.
LEVEL 4
ASI
LEVEL 5
EXTRA ATTACK
Improved Extra Attack: Barbarian Optional 5th-Level Barbarian Feature
This feature replaces the Extra Attack feature and works with features that interact with Extra Attack.
You can attack twice, instead of once, whenever you take the Attack action on your turn.
When you reach 7th level in this class, the fury of your attacks can knock a foe to the ground. When you take the
Attack action and make an attack roll against a creature with advantage, if both of the d20 rolls would hit the target, you
can force the target to make a Strength saving throw (DC equals 8 + your proficiency bonus + your attacking ability
modifier). On a failure, you can choose to knock the target prone or push it up to 5 feet away from you. Creatures
more than one size larger than you automatically succeed on this saving throw. You can use this feature once per turn.
FAST MOVEMENT - Increase your speed by 10.
LEVEL 6
PRIMAL PATH (subclass)
LEVEL 7
ADVANCED INSTINCTS - You gain ADV on initiative rolls. When you are suprised, you can immediately enter rage and move up to half your speed.
LEVEL 8
ASI
LEVEL 9
BRUTAL STRIKES - 2024 ver
LEVEL 10
PRIMAL PATH (subclass)
LEVEL 11
RELENTLESS RAGE -
LEVEL 12
ASI
LEVEL 13
IMPROVED BRUTAL STRIKES - 2024 ver
LEVEL 14
PRIMAL PATH (subclass)
LEVEL 15
ETERNAL RAGE -
LEVEL 16
ASI
LEVEL 17
IMPROVED BRUTAL STRIKES - 2024 ver
LEVEL 18
PERFECTED POWER -
LEVEL 19
PRIMAL HEART -
LEVEL 20
EPIC BOON