MULTICLASS ABILITIES: 13 STR OR DEX
HIT DIE: D10
ARMOR: ALL, SHIELDS
WEAPONS: ALL
TOOLS: NONE
SAVES: STR DEX
SKILLS (TWO FROM):
ACROBATICS, ANIMAL HANDLING, ATHLETICS, HISTORY, INSIGHT, INSTINCT, INTIMIDATION, PERCEPTION, SURVIVAL
LEVEL 1
FIGHTING STYLE: choose a fighting style
SECOND WIND: Bonus Action. Heal 1d10+FighterLevel. Alternatively, add to failed check/save. Once per SR.
LEVEL 2
ACTION SURGE: On your turn, take an additional action. Once per SR.
LEVEL 3
MARTIAL ARCHETYPE (SUBCLASS)
LEVEL 4
ABI
SECOND WIND EXTRA USE (2) (regain 1 use on SR, all on LR)
TACTICAL SHIFT: Bonus Action. Disengage.
LEVEL 5
EXTRA ATTACK (2)
Improved Extra Attack: Fighter Optional 5th-Level Fighter Feature
This feature replaces the Extra Attack feature and works with features that interact with Extra Attack.
You can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks you
can make increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
When you reach 7th level in this class, you build momentum with each swing you take. When you take the
Attack action and make an attack roll against a creature, you can give yourself a +1 bonus to all subsequent attack rolls
you make against that creature this turn, up to a maximum of +4.
LEVEL 6
ABI
SECOND FIGHTING STYLE
LEVEL 7
SUBCLASS FEATURES
LEVEL 8
ABI
SECOND WIND EXTRA USE (3)
LEVEL 9
FALSE ATTACK: After you miss an attack, your next attack on that creature during your turn has advantage.
LEVEL 10
SUBCLASS FEATURES
LEVEL 11
EXTRA ATTACK (3)
LEVEL 12
ABI
SECOND WIND EXTRA USE (4)
LEVEL 13
THIRD FIGHTING STYLE
LEVEL 14
ACTION SURGE EXTRA USE (2) (no stack on same turn)
(regain 1 use on SR, all on LR)
LEVEL 15
SUBCLASS FEATURES
LEVEL 16
ABI
SECOND WIND EXTRA USE (5)
LEVEL 17
SUBCLASS FEATURES
LEVEL 18
ABI
LEVEL 19
EXTRA ATTACK (4)
LEVEL 20
EPIC BOON