MULTICLASS ABILITIES: DEX 13
HIT DIE: D8
ARMOR: LIGHT
WEAPONS: SIMPLE AND MARTIAL WEAPONS THAT HAVE THE FINESSE OR LIGHT PROPERTY, AND ALL SIMPLE RANGED WEAPONS
TOOLS: THIEVES' TOOLS
SAVES: DEX INT
SKILLS (FOUR FROM):
ACROBATICS, ATHLETICS, DECEPTION, INITIATIVE, INSIGHT, INTIMIDATION, INVESTIGATION, PERCEPTION, PERFORMANCE, PERSUASION, SLIGHT OF HAND, STEALTH
LEVEL 1
EXPERTISE: choose two proficiencies from any of your skills, or tools.
SNEAK ATTACK: Once per turn, while dealing damage 1)with a finesse, light, or ranged weapon, and 2)while attacking with advantage or while an ally is within 5ft and isn't incapacitated, deal an extra 1d6 damage of that weapon's type.
THIEVES' CANT
LEVEL 2
CUNNING ACTION: Bonus Action. Dash, Disengage, or Hide.
STEADY AIM: Bonus Action. Gain advantage on your nect attack this turn. Cannot be used if you have moved this turn. Your speed becomes 0 until the start of your next turn.
LEVEL 3
SNEAK ATTACK 2D6
ROGUEISH ARCHETYPE (SUBCLASS)
LEVEL 4
ABI
LEVEL 5
SNEAK ATTACK 3D6
UNCANNY DODGE: Reaction. Half the damage from an attack against you that you can see.
CUNNING STRIKE: See 2024 Rogue
LEVEL 6
EXPERTISE: choose two more
LEVEL 7
SNEAK ATTACK 4D6
SUBCLASS FEATURES
LEVEL 8
ABI
EVASION: When you make A DEX save to avoid/lessen an effect, you take half damage on a fail and no damage on a success.
LEVEL 9
SNEAK ATTACK 5D6
IMPROVED CUNNING STRIKE: See 2024 Rogue
LEVEL 10
KEEN EARS: Using your hearing, you gain 10ft of Blindsight. Also, ability checks using your hearing have advantage.
LEVEL 11
SNEAK ATTACK 6D6
SUBCLASS FEATURES
LEVEL 12
ABI
LEVEL 13
SNEAK ATTACK 7D6
DEVIOUS STRIKES: See 2024 Rogue
LEVEL 14
ELUSIVE: No attack roll has advantage against you, unless you are incapacitated. When you are surprised, flip a coin. If heads, you are not suprised.
LEVEL 15
SNEAK ATTACK 8D6
SLIPPERY MIND: You gain proficiency in WIS and CHA saving throws.
LEVEL 16
ABI
LEVEL 17
SNEAK ATTACK 9D6
SUBCLASS FEATURES
LEVEL 18
STROKE OF LUCK: If you miss an attack, you can choose to hit. Alternatively, if you fail an ability check, you can treat the roll as of you had rolled a 20. One use per SR.
LEVEL 19
SNEAK ATTACK 10D6
PIERCING TAKEDOWN: If you do more damage than necessary to bring a creature to 0 HP, you can deal half the extra damage to another creature within 5ft of it.
LEVEL 20
EPIC BOON