5e WIKIDOT 5.5e WIKIDOT

MULTICLASS ABILITIES: DEX 13

HIT DIE: D8

ARMOR: LIGHT

WEAPONS: SIMPLE AND MARTIAL WEAPONS THAT HAVE THE FINESSE OR LIGHT PROPERTY, AND ALL SIMPLE RANGED WEAPONS

TOOLS: THIEVES' TOOLS

SAVES: DEX INT

SKILLS (FOUR FROM):

ACROBATICS, ATHLETICS, DECEPTION, INITIATIVE, INSIGHT, INTIMIDATION, INVESTIGATION, PERCEPTION, PERFORMANCE, PERSUASION, SLIGHT OF HAND, STEALTH

LEVEL 1

EXPERTISE: choose two proficiencies from any of your skills, or tools.

SNEAK ATTACK: Once per turn, while dealing damage 1)with a finesse, light, or ranged weapon, and 2)while attacking with advantage or while an ally is within 5ft and isn't incapacitated, deal an extra 1d6 damage of that weapon's type.

THIEVES' CANT

LEVEL 2

CUNNING ACTION: Bonus Action. Dash, Disengage, or Hide.

STEADY AIM: Bonus Action. Gain advantage on your nect attack this turn. Cannot be used if you have moved this turn. Your speed becomes 0 until the start of your next turn.

LEVEL 3

SNEAK ATTACK 2D6

ROGUEISH ARCHETYPE (SUBCLASS)

LEVEL 4

ABI

LEVEL 5

SNEAK ATTACK 3D6

UNCANNY DODGE: Reaction. Half the damage from an attack against you that you can see.

CUNNING STRIKE: See 2024 Rogue

LEVEL 6

EXPERTISE: choose two more

LEVEL 7

SNEAK ATTACK 4D6

SUBCLASS FEATURES

LEVEL 8

ABI

EVASION: When you make A DEX save to avoid/lessen an effect, you take half damage on a fail and no damage on a success.

LEVEL 9

SNEAK ATTACK 5D6

IMPROVED CUNNING STRIKE: See 2024 Rogue

LEVEL 10

KEEN EARS: Using your hearing, you gain 10ft of Blindsight. Also, ability checks using your hearing have advantage.

LEVEL 11

SNEAK ATTACK 6D6

SUBCLASS FEATURES

LEVEL 12

ABI

LEVEL 13

SNEAK ATTACK 7D6

DEVIOUS STRIKES: See 2024 Rogue

LEVEL 14

ELUSIVE: No attack roll has advantage against you, unless you are incapacitated. When you are surprised, flip a coin. If heads, you are not suprised.

LEVEL 15

SNEAK ATTACK 8D6

SLIPPERY MIND: You gain proficiency in WIS and CHA saving throws.

LEVEL 16

ABI

LEVEL 17

SNEAK ATTACK 9D6

SUBCLASS FEATURES

LEVEL 18

STROKE OF LUCK: If you miss an attack, you can choose to hit. Alternatively, if you fail an ability check, you can treat the roll as of you had rolled a 20. One use per SR.

LEVEL 19

SNEAK ATTACK 10D6

PIERCING TAKEDOWN: If you do more damage than necessary to bring a creature to 0 HP, you can deal half the extra damage to another creature within 5ft of it.

LEVEL 20

EPIC BOON