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What is this website?


This is my player-facing resource for all things related to the mechanics of player characters. Please refer to this site instead of official sources. Please note that the conversion of my notes and external content is still in progress and existing webpage content may change.

General Character Building Guidelines


  1. Use the Character Sheet file I made on Google Sheets. LINK HERE LATER.
  2. Your build should make sense for your character. This does not mean that it cannot be silly or unexpected!
  3. You can multi-class up to two times, so long as you meet requirements. If you want to gain a new class, you need to have an in-game reason for your new abilities.
  4. If you are not enojoying your build or just wish it were different, we can always change or modify things!
  5. The selection of homebrew classes I have is vetted and extensive. Please do not ask for more unless it is not covered by something else in the list. Especially from the DND Homebrew wiki... gross.
  6. You can use the standard array, point buy, or roll 3d6s (reroll a 1 per stat).
  7. If you want something or need help, please ask!

Leveling Up


We will be using EXP because I want to have it as a reward for completing difficult challenges. I really mean challenges, which can be combat, social encounters, deadly, peaceful, and so-on so-forth. Grinding level 1 enemies as a level 10 party probably won't give you any EXP. You can also train for a long period of time to gain EXP.

EXP is tracked on the character sheet and shows you how much you need until your next level up. EXP will only be shared by party members who contribute to a challenge. Don't feel bad for missing out sometimes. Try to involve the other party members in your shenanigans.

The Tiers of Ascension

At certain character levels, character's body will begin to change to reflect their powers and their soul. Thier core evolves and deepens their connection to their body, soul, and magic itself. This is a phenominon that applies to all powerful sentient creature in the world.

Follow the path of tiers you have a majority of class levels in. Half-caster classes can count toward either path. The caster path is weaker for balancing purposes.

Martial Core Tiers

Tier 1 - Normal (Levels 0+)

Tier 2 - Origin (Levels 5+)

Tier 3 - Crest (Levels 11+)

Tier 4 - Zenith (Levels 17+)

Caster Core Tiers

Tier 1 - Normal (Levels 0+)

Tier 2 - Origin (Levels 5+)

Tier 3 - Crest (Levels 11+)

Tier 4 - Zenith (Levels 17+)