Click on a class to go to its webpage! Go to the bottom of the page for some cool extra subclasses!
Accursed
Half-Caster - I Wish It Was Just a Phase
Main Stat(s): None
The Accursed are, well, cursed. They don't let that keep them down. Why cry about your curse when you can make it your own - control it so it doesn't control you. Vampires, Werebeasts, misfortune, oh my!
Barbarian
Martial - Too Angry to Die
Main Stat(s): Constitution
Barbarians perform ancient battle rites which involve loosing oneself to a terrible rage. These traditions are no secrets, but are too harrowing for most to consider following them. Certain ancestral practices of Barbarians lets them tap into primal magic.
Bard
Caster - The Power of Song
Main Stat(s): Charisma
Bards are well versed in many disciplines, often called jacks of all trades. Bards, traditionally, are lone travelling storytellers, shamans, teachers, messengers, and artists. They channel arcane magics by the spread of knowledge, through the form of music. It is unclear, even to the gods, how the magic of Bards came to be. Bards are born randomly, unknowingly, but are always drawn towards the principles of bardship and the arts.
Bender
Half-Caster - Earth Wind and Fire
Main Stat(s): None
Water, Earth, Fire, Air. Long ago, there was a popular show about that I think. Anyways, the Bender draws upon the chaotic nature of the elemental planes that touch all of reality. They can sepcialize in one element, or dabble in multiple. They utilize martial arts to guide and shape their elemental power.
Cleric
Caster - Stewards of Divinity
Main Stat(s): Wisdom
Clerics are devoted servants of the divine. Through stewardship of higher powers, they become part of their god's Domain, and an extension of their influence. A Cleric's Domain determines what spells they cast and why they cast them. Many Clerics worship a specific god, but some follow just the concepts of certain Domains.
Druid
Caster - Stewards of Nature
Main Stat(s): Wisdom
Druids are protectors of nature, scorning the unchecked damage of wars and growth of cities. They are part of secret societies called Circles. Their magic is taught to them by nature spirits in their Circle. Druids physically and magically embody aspects of nature.
Fighter
Martial - By the Sword
Main Stat(s): Strength or Dexterity
Fighters are those who have devoted themselves to attaining the peak of combat skill - they are no mere soldiers. Combat is like an art to them, and how they weild their weapons would make doubters believe them. There are many paths a Fighter can walk to greatness, two are rarely the same.
Gunslinger
Martial - Eat Lead
Main Stat(s): Dexterity
Some may find a Gunslinger out of place in a fantasy setting. You are wrong, knights used guns (real btw). Rootin' and Shootin' their way through problems, the Gunslinger uses the not-so-cutting-edge and perhaps-not-entirely-safe arts of magical engineering and black powder to fire hot slag at distant foes.
Inventor
Half-Caster - Mad Scientist? Huh? I'm Not Angry?
Main Stat(s): Intelligence
Want to make your own magic items, constructs to fight for you, or maybe a magic canon? Tired of long magic item crafting times and high cost? Do you like steampunk? Well the Inventor has got you covered! This gadgeteering class is all about customization.
Occultist
Caster - Weird Magic
Main Stat(s): Wisdom
Occultists research a particular branch of unusual magic. Perhaps it is magic lost to time, banned, looked down upon, or convention breaking. They are not dark mages, but sometimes it gets hard to tell.
Paladin
Half-Caster - Sworn to the Ideal
Main Stat(s): Strength and Charisma
Paladins are oathsworn warriors known for their magic that stems from their oath. Clans of paladins form around the same oath. Paladins must follow their oath, even into death, or loose their power and be shunned. They adventure to follow the tenets of their oath, seeking to banish what their oath sees as the ultimate evil. Though their magic is divine in nature, it does not actually come from following a god. Their tenets often lead them to face their foes head on, ready to fell them with their divine smite.
Psion
Caster - Big Brain Time
Main Stat(s): Intelligence
Psions are all about psychic abilities, like telepathy, telekinesis, transposition, psychokinetics, and more. Their minds have been altered, perhaps by enlightenment, or beholding an incomprehensible outer god, or their emotions are so powerful they twist reality.
Pugilist
Martial - Tavern Brawler Extraordinaire
Main Stat(s): Strength and Constitution
What can go wrong when you bring nothing but your fists to a sword and magic fight? Not much, says the Pugilist, an expert in hand-to-anything combat. Pesky wizard in your way? Give him free chiropractic treatment! Warrior in plate armor? Ignore the knuckle breaking sounds and flip them over!
Ranger
Half-Caster - 100% Free Rnage Warrior
Main Stat(s): Dexterity and Wisdom
Rangers are versatile warriors who live in the wilds, usually in small, secretive groups called Packs. They are skilled with weapons, especially the bow. Through secret rites, Rangers obtain unique magics related to nature. Rangers tend to be nomads, experts in survival and hunting - though not in the usual sense. Each Pack is dedicated to hunting a certain kind of threat, which ranges from rampaging beasts, to scheming criminals, to great dragons.
Rogue
Martial - Sneaky Little Bugger
Main Stat(s): Dexterity
Rogues are those who practice fighting dirty, spend their time in the underbelly of cities, and work outside the law. Many rogues are occupational theives, assassins, scammers, and spies. A good rogue is cunning, quick, and deadly... maybe even charming. All rogues work in the dark, whether its for their own gain, or so others can stay in the light.
Savant (Monk)
Martial - Legally Distinct Kamehameha
Main Stat(s): Dexterity and Wisdom
Savants harness the power of their very souls to aid them. They dedicate their lives to training to perfection. It is said that their dedication causes their chosen weapon to become an extension of their soul. They manipulate their core to create magical effects without casting spells.
Scholar
Martial - The Pen is Mightier
Main Stat(s): Intelligence
The Scholar took the saying Brains over Brawn a little too seriously. A Scholar, is quite literally, a scholar, who, like the wizard, has taken their study to the field. A very dangerous field. They aren't worried however, they may not be magical, but they got their wits!
Shaman
Caster - I See Dead People
Main Stat(s): Wisdom
Shamans act as a bridge between the Material Plane, the astral realm, and realms of the afterlife, communing with spirits and ghosts. They usually live as aesthetics, medicinemen, and monks. They channel the power of spirits they commune with to cast spells.
Sorcerer
Caster - Nepotis- I Mean Bloodline Magic
Main Stat(s): Charisma
A Sorcerer's bloodline is the source of their magic. They are born from an ancestor who may have been something like a god, dragon, or legendary mortal. The families of Sorcerers tend to form clans with a lot of social influence. Their physical bodies have a direct connection to the Weave, allowing them to modify spells as they cast them.
Tamer
Half-Caster - Gotta Catch Em' All
Main Stat(s): None
Nothing says protagonist as much as befirending a small number of marketable creatures. A Tamer works alongside their creature companions to accomplish goals. Level up your little guys to make them stronger and more versatile like its the pokemons.
Vanguard
Martial - Can't Stop the Wall
Main Stat(s): Strength and Constitution
All this sword and board is cool and all but I WANT A REALLY BIG SHIELD! The Vanguard is all about tanking and protecting allies, especially with the aforementioned REALLY BIG SHIELD. May not be indestructible, but its close enough.
Warlock
Caster - Read the Fine Print
Main Stat(s): Charisma
A Warlock's magic is given to them by an especially powerful being through a contract. The circumstances of a Warlock vary greatly from contract to contract. Some are tricked into it, some seek power, some make a wish in exchange for servitude. Their magic is limited, but always strong.
Weaver
Half-Caster - God's Favorite
Main Stat(s): None
The Weaver is an incredibly rare class, with the number of Weavers in a world numbering in the single digits. Their existence is a mystery but they always seem to be in the center of history. A Weaver can physically sense and interact with the Weave directly. They pull and shape the threads of the Weave itself to literally craft spells. Each Weaver have found a different kind of item intrinsic to them they can weave their spells onto.
Witch
Caster - Broomstick Baddie
Main Stat(s): Charisma
Witches are those who have been cursed by the Weave itself with the Witches' Curse, chosen to suffer, twisted by the magic within them. Through force of personality and grueling effort, they can reflect their curse onto the world around them. They are stigmatized by society for the curse and often hunted.
Wizard
Caster - Knowledge is (Arcane) Power
Main Stat(s): Intelligence
Wizards are devoted to studying magic, constantly in search of new spells and greater understanding. They carry a spellbook in which they hold their spells. A wizard will specialize is a certain school of magic. Through their magic, a Wizard may try to make some kind of breakthrough, perhaps inventing a new spell for a special purpose. Their study will often lead them into the most dangerous situations.
Kibbles Compendium Website
- barbarian
- instinct
- Bloodline
- dragon
- bladestorm
- infernal
- bard
- fools
- four suits
- linguistics
- meracntile
- myth
- Cleric
- festus
- judgement
- infinity
- martyr
- plague
- void
- druid
- aspects
- dragons
- elements
- fang and claw
- growth
- grove
- sands
- sun
- wilds
- fighter
- adventurer
- Brawler
- champion (revised)
- crusader
- houndmaster
- tech knight
- spiritsworn
- steel hawk
- savant (monk)
- aether
- demonology
- four elements (revised)
- outcast
- predation
- progress
- soulblade
- sword saint
- Paladin
- purification
- restless
- sanity
- silence
- spelldrinker
- ranger
- abyssal roamer
- beast master (revised)
- bounty hunter
- gravekeeper
- rocborne
- rogue
- assassin (revised)
- divine hand
- enforcer
- firestarter
- gadgeteering
- grim surgeon
- rimeblade
- shinobi
- surgeon
- sorcerer
- aether heart
- desert soul
- fey
- fiend
- ghost touched
- ironheart
- phoenix spark
- sea soul
- stoneheart
- warlock
- dragon
- fey
- great tree
- infernal engine
- knowledge keeper
- many
- midnight coven
- overseer
- tempest
- Wizard
- chronomancy
- ferromancy
- geomancy
- innovation
- pathology
- theurge
- wand lore
Pointy Hat's Arcane Codex
- wizard
- familiarist
- bard
- dance
- paladin
- love
- druid
- city
- ranger
- cowpoke
- fighter
- scion
Bruno's Big Book of Brewing
- bard
- tavern
- druid
- little beasts
- fighter
- tavern bouncer
Ryoko's Guide to the Yokai Realms
- barbarian
- kaiju
- bard
- hanabi
- masks
- cleric
- shrine warden
- druid
- yokai
- fighter
- skeletal blade
- savant (monk)
- eight gates
- paladin
- yojimbo
- ranger
- ronin
- rogue
- tamaya
- sorcerer
- spirit caller
- warlock
- shinigami
- wizard
- shinobi
The Scepter of the Lightbringer
- barbarian
- blood
- street
- bard
- divinity
- deal
- cleric
- shining light
- hedonism
- druid
- city
- vermin
- fighter
- dirty
- wardbreaker
- savant (monk)
- needle
- street
- paladin
- death
- light
- ranger
- undead hunter
- urban stalker
- rogue
- lore operative
- vampire agent
- sorcerer
- darkness
- ethereal
- warlock
- keeper of secrets
- coinspinner
- wizard
- chronomancy
- demonology
Wanderer's Guide to Enchanted Emporiums
- barbarian
- shifting sands
- bard
- commerce
- cleric
- balance
- ranger
- corsair
- sorcerer
- mirage